Okay...ButHearMeOut
Generating image...
Okay...ButHearMeOut
By FMJason
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Snitch
Snitch
Each Minion gets 3 bluffs.
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Fabled
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Loric
Storm Catcher
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Additional Information
Night order, special rules, and jinxes
Jinxes
Heretic
Baron
Heretic · Baron Only 1 jinxed character can be in play.
Heretic
Spy
Heretic · Spy Only 1 jinxed character can be in play.
Marionette
Balloonist
Marionette · Balloonist If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.
Marionette
Lil' Monsta
Marionette · Lil' Monsta If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.