Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.