Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Exorcist Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Gangster Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.