Trust Fail
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Trust Fail
By Autumn
Townsfolk
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Fool
Fool
The 1st time you die, you don't.
Pacifist
Pacifist
Executed good players might not die.
Outsider
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Demon
Legion12
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fabled
Spirit of Ivory
Spirit of Ivory
There can't be more than 1 extra evil player.
Additional Information
Night order, special rules, and jinxes
Jinxes
Summoner
Zombuul
Summoner · Zombuul If the Summoner summons a dead player into the Zombuul, the Zombuul has already "died once".