Exorcist Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.