Additional Information
Night order, special rules, and jinxes
Special Rules
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은둔자는 Drunk 또는 Lunatic 능력을 가지지만 둘 사이를 전환할 수 있습니다.
Jinxes
Bounty Hunter · Philosopher
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Alchemist · Marionette
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
Alchemist · Summoner
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
Pit-Hag · Cult Leader
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Marionette · Summoner
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
Summoner · Pit-Hag
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Summoner · Preacher
If the living Summoner has no ability, the Storyteller has the Summoner ability.