Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.