Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Barista Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.