Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fanggu1 75 3-75 매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]