Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Gunslinger Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.