Ride the Cyclone
Generating image...
Ride the Cyclone
By Paradox
Townsfolk
Knight
Knight
You start knowing 2 players that are not the Demon.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Princess
Princess
On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Banshee
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
Snitch
Snitch
Each Minion gets 3 bluffs.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Xaan
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Mastermind
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
Al-Hadikhia
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Voudon
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Judge
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Matron
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Fabled
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Additional Information
Night order, special rules, and jinxes
Jinxes
Boffin
Politician
Boffin · Politician The Demon cannot have the Politician ability.
Al-Hadikhia
Mastermind
Al-Hadikhia · Mastermind If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
Al-Hadikhia
Princess
Al-Hadikhia · Princess If the Princess nominated & executed a player on their 1st day, no one dies to the Al-Hadikhia tonight.