Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Hell's Librarian Something bad might happen to whoever talks when the Storyteller has asked for silence.