Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Wizard Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]