Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.