Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]