Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Barista Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Matron Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.