Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Riot On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.