Execution Confusion
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Execution Confusion
By TPHG
Townsfolk
Chef
Chef
You start knowing how many pairs of evil players there are.
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Snitch
Snitch
Each Minion gets 3 bluffs.
Minion
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Vizier
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Organ Grinder
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Traveller
Bureaucrat
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Butcher
Butcher
Each day, after the 1st execution, you may nominate again.
Gunslinger
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Bone Collector
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Fabled
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Additional Information
Night order, special rules, and jinxes
Jinxes
Bounty Hunter
Philosopher
Bounty Hunter · Philosopher If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Vizier
Fearmonger
Vizier · Fearmonger The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
Lil' Monsta
Vizier
Lil' Monsta · Vizier If the Vizier is babysitting Lil' Monsta, they die when executed.