Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Toymaker The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.