The Good Times Are Killing Me
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The Good Times Are Killing Me
By seaplus
Townsfolk
Steward
Steward
You start knowing 1 good player.
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Outsider
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Psychopath1 75 2-75
Psychopath1 75 2-75
매일 낮, 지명 전에 공개적으로 참가자를 1명 선택할 수 있습니다. 해당 참가자는 죽습니다. 처형되면, 당신은 지명자와 가위바위보를 해서 졌을 때만 죽습니다.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Additional Information
Night order, special rules, and jinxes
Jinxes
Mathematician
Drunk
Mathematician · Drunk The Mathematician learns if the Drunk’s ability yielded false info or failed to work properly.
Pit-Hag
Ogre
Pit-Hag · Ogre If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.