Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Storm Catcher Name a good character. If in play, they can only die by execution, but evil players learn which player it is.