Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]