Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Exorcist Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Voudon Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.