Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]