Trust Fall
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Trust Fall
By Kinky Joe
Townsfolk
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Fool
Fool
The 1st time you die, you don't.
Minstrel
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Pacifist
Pacifist
Executed good players might not die.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Tinker
Tinker
You might die at any time.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Vizier
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Shabaloth
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Traveller
Butcher
Butcher
Each day, after the 1st execution, you may nominate again.
Gangster
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Scapegoat
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Additional Information
Night order, special rules, and jinxes
Jinxes
Vizier
Investigator
Vizier · Investigator The Storyteller doesn't declare the Vizier is in play.
Lil' Monsta
Vizier
Lil' Monsta · Vizier If the Vizier is babysitting Lil' Monsta, they die when executed.