Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]