Witch Hunt
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Witch Hunt
By Zoli
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fool
Fool
The 1st time you die, you don't.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
Snitch
Snitch
Each Minion gets 3 bluffs.
Tinker
Tinker
You might die at any time.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Additional Information
Night order, special rules, and jinxes
Jinxes
Lil' Monsta
Magician
Lil' Monsta · Magician If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
Lleech
Slayer
Lleech · Slayer If the Slayer slays the Lleech host, the host dies.