Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Storm Catcher Name a good character. If in play, they can only die by execution, but evil players learn which player it is.