Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.