Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Al-Hadikhia Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.