Additional Information
Night order, special rules, and jinxes
Jinxes
Alchemist · Marionette
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
Alchemist · Mastermind
An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
Alchemist · Summoner
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
Marionette · Lil' Monsta
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
Marionette · Summoner
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
Summoner · Preacher
If the living Summoner has no ability, the Storyteller has the Summoner ability.
Leviathan · Exorcist
If the Leviathan nominates and executes the Exorcist-chosen player, good wins.
Leviathan · King
If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.
Leviathan · Monk
If the Leviathan nominates and executes the Monk-protected player, good wins.
Leviathan · Ravenkeeper
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Leviathan · Soldier
If the Leviathan nominates and executes the Soldier, good wins.