Heel Face Turn
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Heel Face Turn
By Amber<3
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Villageidiot3
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Soldier
Soldier
You are safe from the Demon.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Tinker
Tinker
You might die at any time.
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Demon
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Shabaloth
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fabled
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Additional Information
Night order, special rules, and jinxes