Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]