Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]