Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Al-Hadikhia Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.