Bad Neighbours
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Bad Neighbours
By Termateddy
Townsfolk
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Outsider
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Fabled
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Additional Information
Night order, special rules, and jinxes