Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Lord of Typhon Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]