Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]