Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]