Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Barista Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.