Oops! All Experiments!
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Oops! All Experiments!
By Autonomous Ace
Townsfolk
Knight
Knight
You start knowing 2 players that are not the Demon.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Villageidiot3
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Cult Leader
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Engineer
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Huntsman
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Snitch
Snitch
Each Minion gets 3 bluffs.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Vizier
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Al-Hadikhia
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Additional Information
Night order, special rules, and jinxes
Jinxes
Magician
Vizier
Magician · Vizier If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.
Heretic
Lleech
Heretic · Lleech Only 1 jinxed character can be in play.
Lil' Monsta
Hatter
Lil' Monsta · Hatter If the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.
Lil' Monsta
Magician
Lil' Monsta · Magician If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
Lil' Monsta
Poppy Grower
Lil' Monsta · Poppy Grower If Lil' Monsta & the Poppy Grower are alive, Minions wake one by one, until one of them chooses to take the Lil' Monsta token.
Lil' Monsta
Vizier
Lil' Monsta · Vizier If the Vizier is babysitting Lil' Monsta, they die when executed.