Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]