Storyteller's Nightmare!
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Storyteller's Nightmare!
By Karol & Wilczek
Townsfolk
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Villageidiot3
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Pacifist
Pacifist
Executed good players might not die.
Outsider
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Snitch
Snitch
Each Minion gets 3 bluffs.
Minion
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Yaggababble
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Legion12
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Additional Information
Night order, special rules, and jinxes
Jinxes
Alchemist
Boffin
Alchemist · Boffin If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
Plague Doctor
Boomdandy
Plague Doctor · Boomdandy If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.