Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.