Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Gangster Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.