Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.