Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Atheist The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.