Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Revolutionary 2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely.