Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]