They Boff Reached For The Gun
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They Boff Reached For The Gun
By mist
Townsfolk
Steward
Steward
You start knowing 1 good player.
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Banshee
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Yaggababble
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Kazali
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fang Gu
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Additional Information
Night order, special rules, and jinxes
Jinxes
Alchemist
Boffin
Alchemist · Boffin If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
Alchemist
Spy
Alchemist · Spy An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
Spy
Poppy Grower
Spy · Poppy Grower If the Poppy Grower has their ability, the Spy does not see the Grimoire.
Scarlet Woman
Fang Gu
Scarlet Woman · Fang Gu If there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.
Boffin
Drunk
Boffin · Drunk The Demon cannot have the Drunk ability.
Vortox
Banshee
Vortox · Banshee If the Vortox kills the Banshee, all players learn that the Banshee has died.