Hats the Hattening
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Hats the Hattening
By Backup
Townsfolk
Knight
Knight
You start knowing 2 players that are not the Demon.
Chef
Chef
You start knowing how many pairs of evil players there are.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Fool
Fool
The 1st time you die, you don't.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Outsider
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Mastermind
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Vizier
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Al-Hadikhia
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Lord of Typhon
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Fabled
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Additional Information
Night order, special rules, and jinxes
Jinxes
Alchemist
Mastermind
Alchemist · Mastermind An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
Magician
Vizier
Magician · Vizier If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.
Plague Doctor
Baron
Plague Doctor · Baron If the Storyteller would gain the Baron ability, up to two players become Outsiders.
Lil' Monsta
Hatter
Lil' Monsta · Hatter If the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.
Lil' Monsta
Magician
Lil' Monsta · Magician If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
Lil' Monsta
Vizier
Lil' Monsta · Vizier If the Vizier is babysitting Lil' Monsta, they die when executed.
Al-Hadikhia
Mastermind
Al-Hadikhia · Mastermind If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.